You dirty little shader

Not the greatest nights sleep, a bit dozing. Anyway, got up and got on with it. Today was all about optimising a single shader. It was to do with full screen dirt. It started at 1.2 milliseconds, four hours later it was down to 110 microseconds. Not a bad ratio. A few other bugs a long the way, nothing too stressful. Theres something weird about to come up I just know.

Went for a run. Edited a new helicopter video, that’s uploading at the moment, will be released on Friday I think. Going for an early night again, probably fairly pointless.

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