Sometimes you wonder how the hell something worked and then realise it actually didn’t

Started off well, trying to isolate old D3D11X code which is now depreciated. Rewrote a load of stuff to do with texture loading, it’s all tidy now. Went back to the console and found a load of stuff which just didn’t work and never has, so ended up re-writing all of that as well. Then got sidetracked by a bug on the original game where we actually had a GPU crash dump for. Walked Sasha. Walked to the gym, did Pump. Good to see the gym is back to normal and completely empty. Weather not looking too wonderful this weekend, so may be a bit of Geocaching and lots of video editing to do.

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