Didn’t start work until late, the usual Monday morning problems. Fixed a few crash issues and then it was on to the joys of constant buffers again. Having a bit of a dilemma about using one whacking great constant buffer mapped to 16MB and then using an offset to reference it. You can set an offset but not a size, but the shader can only access 64K anyway. Very dull stuff. Another nice day, so Sasha got a long walk. Walked to gym, did Combat, it was Nick tonight, so he would have just finished the first track by now, his timing is so far out. Did far too much work. So now in the final week of sobriety, but thanks to it being a leap year it kind of cocks things up a bit.